THE OMBRAHOST COLLECTION / Game servers

Game serversA world worth playing in.

Game-server configurations with high-clock compute, NVMe storage and Pterodactyl administration. Compare listed Minecraft or CS2 slots, modpack tooling and multi-instance capacity.

3configurations
8compatible destinations
$17.10monthly plans from
Explore the configurations
THE DETAILS COME FIRST

Find your fit.

Player capacity, game management and network protection for your community.

3 configurationsComplete inclusions. Full cycle totals.
Game servers

Phantom 4

Create a small community server with two high-clock virtual CPUs, 4 GB of memory and 60 GB of NVMe storage. The configuration lists 20 Minecraft or 16 CS2 slots, a Pterodactyl panel, installers for more than 30 games and a 20 Gbps network mitigation tier.

  • Player capacityListed allocation: 20 Minecraft or 16 CS2 slots
  • Compute2 vCPU (high-clock)
  • Memory4 GB DDR4
  • Storage60 GB NVMe SSD
  • Transfer5 TB / month
  • DDoS protection20 Gbps
  • IPv41 included
  • Network port1 Gbps
  • PlatformKVM
  • IPv6/64 subnet
  • Listed allocation: 20 Minecraft or 16 CS2 slots
  • 20 Gbps game-network mitigation tier
  • Pterodactyl administration panel
  • One-click game installation templates
Locations & software
  • Installer catalogue for more than 30 games
  • Player capacity depends on game version, world size, plugins and server settings
$17.10/ month

Billed monthly

Configure plan View full specifications
Game servers

Phantom 8

Run a larger game world on four high-clock virtual CPUs, 8 GB of memory and 120 GB of NVMe storage. The listed allocation supports 60 Minecraft or 32 CS2 slots, Forge and Fabric modpack workflows, a free subdomain and 10 TB of monthly transfer.

  • Player capacityListed allocation: 60 Minecraft or 32 CS2 slots
  • Compute4 vCPU (high-clock)
  • Memory8 GB DDR4
  • Storage120 GB NVMe SSD
  • Transfer10 TB / month
  • DDoS protection40 Gbps
  • IPv41 included
  • Network port1 Gbps
  • PlatformKVM
  • IPv6/64 subnet
  • Listed allocation: 60 Minecraft or 32 CS2 slots
  • Forge and Fabric modpack workflows
  • 40 Gbps game-network mitigation tier
  • One included subdomain
Locations & software
  • Pterodactyl administration panel
  • Player capacity depends on the chosen modpack, world size and server settings
$36.10/ month

Billed monthly

Configure plan View full specifications
Game servers

Phantom 16

Bring multiple game instances together with six high-clock virtual CPUs, 16 GB of memory and 240 GB of NVMe storage. Pterodactyl and BungeeCord tooling accompany a listed capacity of 200 Minecraft or 64 CS2 slots, 20 TB of monthly transfer and an 80 Gbps mitigation tier.

  • Player capacityListed allocation: 200 Minecraft or 64 CS2 slots
  • Compute6 vCPU (high-clock)
  • Memory16 GB DDR4
  • Storage240 GB NVMe SSD
  • Transfer20 TB / month
  • DDoS protection80 Gbps
  • IPv41 included
  • Network port1 Gbps
  • PlatformKVM
  • IPv6/64 subnet
  • Listed allocation: 200 Minecraft or 64 CS2 slots
  • Multiple game instances within the allocated resources
  • 80 Gbps game-network mitigation tier
  • Priority assistance tier in the service configuration
Locations & software
  • Pterodactyl administration with BungeeCord, Velocity or Waterfall network tooling
  • Split CPU, memory and storage between instances rather than assigning the entire allowance to each
  • Player capacity depends on game version, plugins, world size and server settings
$74.10/ month

Billed monthly

Configure plan View full specifications

A configuration. A destination. Your choice.

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A LITTLE MORE CLARITY

Before your
next move.

Practical details for Game servers, from setup to the choices ahead.

Open the knowledge centre

These are prepared service specifications. Infrastructure, licences and optional services require validation before a live launch.

GAME SERVERS / IN DETAIL7 useful answers
How should I choose an OmbraHost game-hosting plan?+

Compare the prepared Phantom tiers against the exact game, version, world, plugins and concurrent players. Memory capacity and player slots are different quantities; a universal player-count guarantee is not supplied. Test the actual game and user route before launch; no running game instance is created here.

What does the panel provide?+

The prepared Pterodactyl configuration groups game instances, installation templates and resource limits. Its real server connection remains to be implemented.

How should a modded game be sized?+

World complexity, plugins, player count and tick rate matter. Heavy Minecraft modpacks often need eight to sixteen gigabytes; validate with the chosen pack.

Can several instances share a plan?+

Larger tiers are designed for multiple instances. Reserve memory for each game and leave headroom for the panel, backups and operating system.

How do I choose a region?+

Measure latency from the players who will connect. A country label or a source benchmark cannot guarantee the path taken by their provider.

What attack protection is listed?+

The game catalogue specifies 20, 40 and 80 Gbps by tier. Application settings and UDP compatibility need validation alongside network mitigation.

Are commercial game servers permitted?+

Maintain the rights and licences required by the game. A private deployment does not remove the developer’s terms or local law.

A little more flexibility.

PREPARED OPTIONS

Explore optional services and their billing units. Optional service requests require a connected provider before fulfilment.

Veil Edge

Prepared network profile with the 10 Gbps mitigation allocation, anomaly detection and latency tuning. Validate its relationship to protection already included in the plan.

$4.75per month

Iron Veil

An engineer-led baseline review covering CIS guidance, login protection, key handling and firewall rules. This service is prepared and has no assigned engineer yet.

$46.55one-time

Checkpoint

Prepared scheduled and manual snapshots with a rolling five-snapshot retention limit. This fixed service fee is separate from the proposed per-GB storage fee.

$2.85per month